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Sacramento Escape Room / Roseville Escape Room , Located conveniently near Roseville, Rocklin, Sacramento, Folsom, Orangevale, Fair Oaks, Citrus Heights, Rancho Cordova, Antelope, Rio Linda, Auburn, and Loomis. Escape Room, Puzzle Room, Not a Haunted House...but just as thrilling! Great for  Team Building / Team Builds / Corporate Events, Birthday Parties , Date Nights, and Fantastical Friends! Escape out of the ordinary!

SWEET REVENGE: INFILTRATED

SWEET REVENGE: INFILTRATED

AGENT, DOUBLE AGENT, OR ROGUE...WHO ARE YOU?! Sweet Revenge has an optional game within a game where you have to watch the actions of everyone around you! A game of lies, deceit, and pointing fingers at your "team" all while trying to achieve your personal objectives, and figure if you can trust the people around you. Three roles. Three objectives. Will you be infiltrated, or the one infiltrating?

-ENTIRE TEAM MUST READ AND UNDERSTAND THESE RULES PRIOR TO BOOKING EVENT (WATCH VIDEO)

-NOT RECOMMENDED FOR FIRST TIME ESCAPE ARTISTS, OR PARTICIPANTS UNDER THE AGE OF 18.

-MAKE SURE TO SELECT THAT YOU WANT THE INFILTRATED MOD WHEN BOOKING YOUR PRIVATE SWEET REVENGE GAME

-MINIMUM 4 PARTICIPANTS, PRIVATE GAMES ONLY

-TO BOOK, FILL OUT THE FORM ON THIS PAGE AFTER BOOKING A PRIVATE SWEET REVENGE GAME

Too Book Infiltrated, Fill out this form after booking a  Private Sweet Revenge Game!
THE CHARACTERS

  • AGENT

    • Must Win 2 out of the 3 Objectives to Win the Game

    • Doesn't know ​who anyone else is; you'll have to figure it out! Don't let anyone else get Grandma's Recipe!

    • Three Objectives:

      • Reset the ​SASSI system more than the Double Agents (All Green Buttons Pushed)

      • Have an Agent carry out Grandma's Recipe

      • Call Your Ride via Green Button in the Phone Booth

  • DOUBLE AGENT

    • Must Win 2 out of the 3 Objectives to Win the Game

    • Knows who the Agents and Double Agents are, but not the Rogue!

    • Three Objectives:

      • Reset the ​SASSI system more than the Agents (Red Button Pushed)

      • Have a Double Agent carry out Grandma's Recipe

      • Call Your Ride via Red Button in the Phone Booth

  • ROGUE

    • Must carry out Grandma's Recipe to Win the Game​​​ -OR- No one carries out Grandma's Recipe and the Agents and Double Agents each Win One Objective

    • Knows who the Agents and Double Agents are!

    • Use your knowledge to trick the others, and get them to trust you!

    • One Objective:

      • Carry out Grandma's Recipe- Instant Win for the Rouge, regardless of the objectives completed by the Agents or Double Agents​

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THE GAME

  • RECEIVE YOUR CHARACTER

    • During your game briefing you will be randomly assigned a Character Bracelet, and have a random chance to be the Team Leader one or more times​

    • Check your Character on your Bracelet and then turn the Bracelet inside out

  • DOUBLE AGENTS MEET EACH OTHER

    • All players will be instructed to lower their heads and close their eyes

    • Double Agents will be instructed to open their eyes and raise their right hand

    • The Double Agents will identify one another

    • The Double Agents will be instructed to close their eyes, lower their heads, and keep their hand up

  • ROUGE LEARNS WHO EVERYONE IS

    • The Rogue will be instructed to open their eyes and see who the Agents are (no hand raised) and who the Double Agents are (hand raised)

    • The Rouge will be instructed to close their eyes and lower their heads

  • QUICK EQUIPMENT BRIEFING

    • The group will be escorted to the room (start pointing fingers now...because you're all just Agents, right?!)

    • Your Game Master will give you a quick overview on the equipment you will be encountering, and your objectives

  • THE GAME BEGINS

    • Your game will begin, and it will be up to you to observe the actions of everyone around you as you navigate through Sweet Revenge!

THE EQUIPMENT

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  • SASSI SECURITY BOX

    • To Win this Objective your team must Win 3 out of 5 Rounds

      • AGENTS want to push ​GREEN - DOUBLE AGENTS want to push RED​

    • The SASSI Alarm will go off 5 times during the game

    • To reset the system the current Team Leader chooses people to push the buttons in the SASSI Box.

      • The AGENTS can press the GREEN button

      • The DOUBLE AGENTS can press the RED or GREEN button to trick others

      • The ROUGE ​​can press the RED or GREEN button to trick others

      • If one Red button is pushed, the Double Agents win the round.

    • After the buttons​ are pushed the SASSI Box will reveal how many red and green buttons were pushed, but not the order in which they were pushed. It is up to everyone in the group to sort out who pushed what button; do you trust the person saying that they pushed the green button?

    • The next time the SASSI Box warning alarm goes off the Team Leader passes to the next person in line.

  • THE PAYPHONE

    • To Win this Objective your team must have the most button pushes

      • AGENTS want to push ​GREEN - DOUBLE AGENTS want to push RED

    • The buttons in the payphone will light up randomly throughout the game, but an alarm will not sound. It is up to you to keep an eye out for when the buttons light up.

      • The AGENTS can press the GREEN button

      • The DOUBLE AGENTS can press the RED or GREEN button to trick others

      • The ROUGE ​​can press the RED or GREEN button to trick others

    • The number of pushes for each button will be revealed at the end of the game​

  • GRANDMA'S RECIPE

    • To Win this Objective a person on your team must carry this out the final door when escaping

    • You will find Grandma's Recipe as the game progresses

    • When you reach your escape the entire group will have 30 seconds to choose who carries out Grandma's Recipe (Majority Vote)

    • If a decision is not made within 30 seconds the Objective is lost by everyone​​

      • If this objective is lost and the Agents and Double Agents each win one other Objective, the Rouge wins​