3600 Seconds. 60 Minutes. One Hour.
SLAM! The door shuts behind you, and you see the first second tick down on the clock...you and your team are trapped in a room, with just One Hour to Escape. Our hand-crafted and uniquely designed rooms have challenges of all types and difficulty across our continuous storyline; assemble your team of varied minds. Do you and your team have what it takes to escape?
Book a Mixed Group for the chance to play with some cool new friends!
$28 Per Person
8 Participants Max, per Mixed Game.
If booking all 8 available spots you can add additional participants up to the room's max. To do this, reply to your booking confirmation with how many additional you would like to add!
CAN YOU ESCAPE | our rooms
Every room at Quandary is built by Escape Artists, for Escape Artists; you wont find our sets, tech, or story anywhere else. Speaking of story, our continuous story line connects all of our games, and if you're paying close enough attention, you'll see how every little detail weaves in and out of every experience!
Welcome to the Candy Shop. Ronald Cates has hired your team to infiltrate Anderson's Confectionary to steal back Grandma's Secret Recipe. Anderson's is protected by the SASSI Security Company, but Luckily R.Cates has already scouted ahead to ensure that you'll get past the system. Additionally an escape route has been paved, as leaving through the front door with Grandma's Recipe is a sure way to get caught. What secret is Anderson hiding, and will you make it out before the SASSI System comes back online??
SWEET REVENGE: INFILTRATED
AGENT, DOUBLE AGENT, OR ROGUE...WHO ARE YOU?! Sweet Revenge has an optional game within a game where you have to watch the actions of everyone around you! A game of lies, deceit, and pointing fingers at your "team," all while trying to achieve your personal objectives, and figure if you can trust the people around you. Three roles. Three objectives. Will you be infiltrated, or the one infiltrating? NOT RECOMMENDED FOR FIRST TIME ESCAPE ARTISTS, OR PARTICIPANTS UNDER THE AGE OF 18.
THE DYNALINE INCIDENT
For months Dr. Clark has been begging you to see his new treatment system; In spite of the desperate pleas of the usually stoic Dr Clark, you have decided to pay him a visit at his quarantine offices. However when you arrive it is not your (somewhat) friendly associate that greets you, but rather a lethal gas threatening to slowly consume you and all of your colleagues from the inside-out. Looks like Dr. Clark's patients had some other plans for this facility. Fan-Freekin-Tastic. The facility is in a lock-down sequence and you're trapped until you're able to complete the shutdown sequence for the sabotaged Dynaline's gas duct, and retrieve the canister from inside. Will you have what it takes to complete this breathtaking mission? Find out in the Dynaline Incident!
THE LOCKED IN DEAD
A derelict building stands before you. Inside is the abandoned laboratory of Dr. Clements, the man who tried to save humanity from the scourges that have plagued our world. Behind you is a horde of the hungry undead. Taking shelter leads you to a shocking discovery: the doctor was moments away from a breakthrough before having to flee! Could you finish his final tests and escape before the zombies break through? Or will you come face to face with the creatures you fear?
*Room is not a horror themed room and does not contain actors or jumpscares, only eerie music and environmental storytelling